Saints Row Gat out of Hell: The Tempest Night Club

The Tempest Night Club was a space that I had the pleasure of being a part of from start to finish. I was responsible for the initial blockout of the space and had to work within the footprint of the building's exterior as well as memory constraints. I worked alongside the design team to facilitate gameplay and mission needs, contributed to the concept stage as the concept artist did paintovers, and implemented the initial art pass from outsourcing. From there I improved upon textures as needed, adjusted model geometry as required, created all of the materials used, worked with the vfx team to spice it up, and finally lit the scene.