World of Tanks: XB1 / PS4 - Murovanka

Given the scope of World of Tanks maps it is always a team undertaking. Murovanka was one of the maps I was in charge of preparing for the new platforms. I was responsible for the level's lighting and mood along with it's color palette. I handcrafted and painted down all of the grasses, rocks, branches, and other foliage clutter scattered about the environment. For the trees, myself and fellow artists worked with speed tree library assets to fill our shared pool with foliage suited to our needs across all of the maps. I also put in time getting the terrain textures inline with the PBR rendering pipeline as well as creating new decals.