World of Tanks: XB1 / PS4 - Sacred Valley War

Given the scope of World of Tanks maps it is always a team undertaking. Between the PC's foundation and an ever-growing pool of shared assets many people contribute along the way. That said, both Sacred Valley and the War variant were maps I was responsible for assembling on the Xbox One and PS4. For the War variant in particular, I was responsible for the all of the level lighting and mood along with it's overall theme and color palette. I handcrafted and painted down all of the grasses, rocks, branches, snow, and other foliage clutter scattered about. For the trees, myself and fellow artists worked with speed tree library assets to fill our shared pool with foliage suited to our needs across all of the maps. However, I made the Japanese Maple and charred tree stump trees myself for the Sacred Valley levels. Furthermore I was responsible for all of the mucky mud textures and decals to further help sell the scene.