Destiny 2 - The Final Shape: "Liminality" Strike (Extras)

I had the absolute pleasure of being the world art owner of the Strike map, Liminality, for The Final Shape. It was an incredible project to be a part of - and I was one of many talented people who helped realize the vision for this experience. Featured here are the additional spaces that bridge the gap between the arenas and traversals in the map.

I was responsible for seeing this map developed visually and experientially from ideas on paper and graybox models, to a visually complete, playable experience. Working with the Narrative team and of course my Activity Design counterpart, Mikala Little, I helped to brainstorm the look, feel, theme, and environmental stories being told in the map. Furthermore, I was responsible for iterating on the actual layout and level design, supporting encounter/puzzle creation, helping to develop the look and feel of "indexing" in the Pale Heart, early lighting brainstorming, and modeling additional assets as needed while leveraging/adjusting existing shaders. Our palette team and vast asset library handled the bulk of base asset creation/sourcing for the map ranging from countless models, textures, and shaders.

Additional thanks go out to our awesome VFX and SFX teams for the incredible effects and immersion, as well as Danny O'Hailey, the primary lighter on the map.

https://www.artstation.com/dannyohailey
https://www.artstation.com/sklipowicz
https://www.artstation.com/markelcarter
https://www.artstation.com/aaroncruz
https://www.artstation.com/sid
https://www.artstation.com/rz3d
https://www.artstation.com/julianyip