Featured here are spaces I had the pleasure of helping to finish out in both The Transgression and The Sacrarium maps (featured in missions Dissonance and Iconoclasm). Chase Emilio was the primary world art owner for The Transgression and Ian Davis was the primary world art owner for The Sacrarium. The Final Shape was an incredible project to be a part of - and I was one of many talented people who helped realize the vision for these spaces.
Chase and Ian handled the majority of the design, planning, and iteration for their respective maps at large. Meanwhile, I was responsible for helping to take the featured spaces out of massout and to a finished state. This involved iterating on the original massouts, working with design to define player paths and encounter goals, and realizing/establishing a visual identity in each space. Furthermore, I was responsible for modeling additional assets as needed while leveraging/adjusting existing shaders. Our palette team and vast asset library handled the bulk of base asset creation/sourcing for the map ranging from countless models, textures, and shaders.
Additional thanks go out to our awesome VFX and SFX team for the incredible effects and immersion, as well as Justin Mayle and Mike Poe, the primary lighters on The Transgression and The Sacrarium respectively.
https://www.artstation.com/jmayle
https://www.artstation.com/mjcr24
https://www.artstation.com/chaseemilio
https://www.artstation.com/iandavis
https://www.artstation.com/sklipowicz
https://www.artstation.com/markelcarter
https://www.artstation.com/aaroncruz
https://www.artstation.com/sid
https://www.artstation.com/rz3d
https://www.artstation.com/julianyip