Featured here is one of the rooms in the darkness caves players encounter during the campaign that I had the pleasure of imagining and implementing. The Final Shape was an incredible project to be a part of - and I was one of many talented people who helped realize the vision for these spaces.
Here, I was responsible for turning a loose idea into a concrete 3D experience. I came up with the layout, composition, and pulled from our asset library, supplemented by my own models to create this scene, taking it from massout to a finished state. Tyson Allen assisted with the glowing eye shaders.
Additional thanks go out to our awesome VFX and SFX teams for the incredible effects and immersion, as well as Mike Poe, the primary lighter on this room.
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