Cao Bang is a console exclusive map I had the pleasure of working on. The map began as a wish-list of gameplay elements set in the jungles of Vietnam. I had the opportunity to play a large role in designing the map and was responsible for planning the initial blockout which included establishing the main paths, jungles, farms, sight lines, elevation shifts, and city layouts. I also created kit blockouts for all of the manmade assets in the map, many of which were art completed by our colleagues in Kiev. I sourced base assets from textures.com and megascans when able to expedite our timeline and helped direct fellow artists responsible for the final polish and set dressing of the cities. I implemented design feedback throughout development and was able to work with several departments to establish new pipelines and engine tools for both this map as well as future ones. This map saw a variety of graphics features added during development by our awesome graphics engineers which I was able to leverage by remaking all of our foliage for the map. Furthermore I was responsible for all terrain sculpting, texture painting, and lighting as well as the majority of the set dressing outside of the city.