Heavy Gear Assault is a first person, mech-combat simulator being developed by Mektek Studios and Stompy Bot Productions. It's focus is on the sporting-event nature of arena-themed combat and the ability to control your character as well as pilot the gears. I served as one of the primary environment artists on the team during my time with Mektek. Duties included creating high and low poly models, textures, materials, level layouts, and implementing all of the above within Unreal 4.
For GDC 2014, I was in charge of overseeing the map start to finish for Mektek’s appearance. The majority of the assets in this map were made by me including: The giant center tower, all of the corridors around the exterior, the terrain textures/materials, the banners, the machines and pipes around the walls, the “gearbay” assets inside the corridors near the player spawns, the grass and half of the tree models, and finally, the lighting and post processing.